[Unity][Android] Branch never initializes
I pretty much just started with branch and went through the guides in order to set everything up with Unity (note: I am using Unity 2017.1.0f3)
Everything went smoothly until I got to actually test it on a device. I wanted to try sharing something to test the deeplinks, but nothing happened.
The callback from Branch.shareLink was never triggered. Neither the one from Branch.getShortURL. Finally, I realized the callback on Branch.initSession was never actually called, which told me Branch was not being initialized.
I put this call on the Start method of a script attached to a gameobject on the very first scene of the game, so I don’t know what to do at this point. I tried using the initSession which requires a callback that returns a BranchCallbackWithBranchUniversalObject and the one with no parameters, neither of which worked.
Any suggestions? Am I missing something from the setup phase?
Can you please create a ticket for our integrations team here?